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  • How It Works

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10
  • Preparing Your SVG
  • Import and Extrude
  • Group Rigs and Group Levels
  • Add Component
  • Falloffs and Names
  • Copy Constructor Stack
  • Color and Materials
  • Bake and Performance
  • Update and Repair
  • Displace a Mesh (Coming Soon)

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  • Constructors
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Add Component

1 min read

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Add Formations, Constructors and Falloffs.

Where it is #

  • Ordimus tab > Add Component
  • Shift+A > Ordimus
  • The top menu bar

Add Component works on the selected objects. The Text Generator makes its own object when nothing is selected.

The five categories #

Category Contents
Formations Text Generator, Cloner, Ingestor
Constructors Simple, Random, Step, Time, Push Apart, Target, Shader, Spline, Inheritance, Surface, Delay
Falloffs Linear, Sphere, Box, Cylinder, Radial (presets of one Falloff component)
Shading Color, Material
Helpers Realize, Freeze

What it does for you #

  • Adds at the end of the stack. Components are added as Geometry Nodes modifiers at the bottom of the stack.
  • Adds an Ingestor first when a constructor has no pieces. If the object has no Cloner, Text Generator or Ingestor, one is added before the constructor.
  • Places a Falloff directly above the selected constructor. If no constructor is selected, it goes above the first constructor in the stack, or at the end.
  • Puts Color in the material. Color is a shader node, so it goes into the active object’s material, not onto the stack. See Color and Materials.

If you see X, do Y

Adding a constructor does nothing? It has no pieces. Add an Ingestor, Cloner or Text Generator above it. After a Realize, add an Ingestor again.

Next #

Set the constructor’s Falloff Mode to Falloff and pick the Falloff’s name. See Falloffs and Names.

Group Rigs and Group LevelsFalloffs and Names
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