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Falloffs and Names

2 min read

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How constructors find a Falloff.

Falloff names #

  • Every Falloff has a Falloff Name (default Falloff).
  • It writes a 0-1 value onto each piece under that name. Constructors below it read that name.
  • Give several Falloffs the same name to layer them. The top one is the base. Each one below blends onto it with its Blend and Opacity.
  • With color on, a Falloff also writes <Falloff Name> Color. A constructor reads it with Color Mode > Falloff Color.
  • A Freeze layer goes below the Falloff it should hold, with the same Falloff Name.

How a constructor picks a Falloff #

Every constructor has two inputs at the top:

Input What it does
Falloff Mode Stagger, Falloff, Both or None. None is the default: full effect on every piece
Falloff The name picker
  • Stagger uses the built-in stagger (the Animate value in the Stagger panel).
  • Falloff uses a Falloff’s weight. Both multiplies the two.

Attribute mode and Single Value #

  • The Falloff picker is a drop-down of names. This is attribute mode. Use it.
  • The small icon on the right of the field swaps it for a single number. That is Single Value mode: the number only scales the effect for every piece equally. It does not read any Falloff.
  • Most other inputs have no such icon. They take a single value only.

If you see X, do Y

A constructor ignores your Falloff? Check three things: the Falloff sits above it, Falloff Mode is Falloff or Both, and the picker is still in attribute mode and shows the right name.

Falloff shapes #

One Falloff component, nine shapes: Sphere, Box, Cylinder, Linear, Noise, Object, Spline, Vertex Map and Radial. See Falloffs and Helpers.

Mesh Points #

A Falloff can also write onto mesh points, into a vertex group, for Displace and other modifiers (Target: Mesh Points). The group must exist. Use Falloff Helpers > Create Falloff Vertex Groups. Put Mesh Points Falloffs above the Ingestor: the Ingestor turns the mesh into pieces, so nothing is left to write to.

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Table of Contents
  • Falloff names
  • How a constructor picks a Falloff
  • Attribute mode and Single Value
  • Falloff shapes
  • Mesh Points
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