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Update and Repair

2 min read

0:00 / 3:20

Keep your files current.

Both buttons are in Ordimus tab > Helpers. Both run only when you press them. Nothing in the add-on scans your scene in the background.

Update Toolkit Groups #

Use it after you install a newer version, to bring the node groups in your existing files up to date.

  1. Install the new zip, restart Blender, open your file.
  2. Press Update Toolkit Groups.
  3. Read the list. Press OK.
  4. Press it again. It should say the groups are up to date.

What the list shows #

Row Meaning
Out of date The bundled version is newer. These get updated
Edited by you You changed the group by hand. Left alone unless you tick Also Replace Edited Groups
Changed, origin unknown The group differs and has no version stamp. Handled like Edited

What is kept #

  • All input values, keyframes and drivers.
  • The Falloff picker settings.
  • The geometry. Updated files evaluate the same as before.
  • Your own edits: replaced groups are saved as <name> (before update) with a fake user.
  • If an input was removed or changed in the new version, you get a warning that names it.
  • Undo restores the old version.

Good to know #

  • When a release changes a group, every file shows it as out of date once. One press fixes it.
  • The version check covers sockets, defaults, tooltips, nodes and links, so a tooltip fix also shows up as an update.
  • Helper groups come along with their parents.

Repair Components #

Use it when a constructor does nothing or makes the geometry disappear.

  • A constructor depends on small helper groups. If those are purged or lost, a drop-down goes blank and the constructor outputs nothing, with no error.
  • Repair Components checks every toolkit modifier in the scene. It says “Rigs OK” when nothing is broken. Otherwise it replaces each broken group with a fresh copy from the bundled library and reports what it fixed.
  • Your values and other modifiers are left as they are.

If you see X, do Y

Repair says a group is linked from another file and cannot be edited? Make it local (Outliner > right-click > ID Data > Make Local), or delete the constructor and add it again from Add Component.

Which one do I need? #

Situation Press
Just installed a new version Update Toolkit Groups
Constructor does nothing, or geometry vanished Repair Components
Not sure Repair Components first, then Update

Older files and the library #

Files made before an update #

  • Files made before an update keep their old group copies. Run Update Toolkit Groups (tick Also Replace Edited Groups if offered) to bring them forward.
  • Updating switches Falloffs to the new Falloff Axes default for Position Space, so a rotated Falloff may move. Set Position Space to Object Axes for the old behavior.
  • Groups linked from the library (asset browser Link) update automatically, but they break if the library path moves. Keep linked files away from other people.

Ordimus Library mode #

Components from the add-on arrive as local copies, because the add-on sets the Ordimus Library to Append when it creates the entry.

If you see X, do Y

The Ordimus Library entry shows Pack or Link? Set it to Append in Preferences > File Paths > Asset Libraries. Blender’s own default for a new library is Pack.

Why: Append puts a normal, editable copy of each group inside your file. Pack and Link keep it read-only, so Update Toolkit Groups and Repair Components cannot replace it. Link also ties the file to the library path, so moving or sharing the file breaks it.

Bake and PerformanceDisplace a Mesh (Coming Soon)
Table of Contents
  • Update Toolkit Groups
    • What the list shows
    • What is kept
    • Good to know
  • Repair Components
  • Which one do I need?
  • Older files and the library
    • Files made before an update
    • Ordimus Library mode
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