Where every button lives.
Press N in the 3D Viewport and open the Ordimus tab. It has four sections. Each button also reports what it did in the status bar.
Add Component #
The five category menus: Formations, Constructors, Falloffs, Shading, Helpers. See Add Component.
SVG Rigs #
| Button | What it does |
|---|---|
| Import SVG (Structured) | Imports an SVG and keeps its group structure |
| Extrude Curves | Fills and extrudes the curves in a collection into rigs |
| Group Rigs For Constructor | Groups rigs so one constructor stack drives each group |
| Source Curve Display | Switches a collection between wireframe and solid |
| Flatten Curves To Plane | Repairs art imported with an old height offset |
| Restack Rigs | Re-lays the Z layout from each rig’s current Depth |
Falloff Helpers #
| Button | What it does |
|---|---|
| Create Falloff Vertex Groups | Creates the vertex groups that Mesh Points Falloffs write into |
| List of Falloffs, Targets, Splines | Shows each one on the active object, with a button to place it with an empty or add a curve |
Helpers #
| Button | What it does |
|---|---|
| Bake / Unbake Rigs | Freezes or unfreezes the extrusion for speed |
| Copy Constructor Stack | Copies the stack, keyframes included, from the active rig to the rest of the selection |
| Toggle Delays | Switches Delay constructors off and back on in the viewport |
| Repair Components | Finds and fixes broken constructors |
| Update Toolkit Groups | Brings groups in your file up to date with the installed version |
Menus #
- Shift+A > Ordimus adds a component.
- File > Import > SVG as Structured Curves imports an SVG.
- The Object menu also lists Extrude Curves, Group Rigs, Update Toolkit Groups, Repair Components and the Falloff helper operators.
Status bar and Info editor #
The status bar shows only the last message. A run can report several warnings: open an Info editor to read them all.