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  • Import and Extrude
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Panel and Buttons

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Where every button lives.

Press N in the 3D Viewport and open the Ordimus tab. It has four sections. Each button also reports what it did in the status bar.

Add Component #

The five category menus: Formations, Constructors, Falloffs, Shading, Helpers. See Add Component.

SVG Rigs #

Button What it does
Import SVG (Structured) Imports an SVG and keeps its group structure
Extrude Curves Fills and extrudes the curves in a collection into rigs
Group Rigs For Constructor Groups rigs so one constructor stack drives each group
Source Curve Display Switches a collection between wireframe and solid
Flatten Curves To Plane Repairs art imported with an old height offset
Restack Rigs Re-lays the Z layout from each rig’s current Depth

Falloff Helpers #

Button What it does
Create Falloff Vertex Groups Creates the vertex groups that Mesh Points Falloffs write into
List of Falloffs, Targets, Splines Shows each one on the active object, with a button to place it with an empty or add a curve

Helpers #

Button What it does
Bake / Unbake Rigs Freezes or unfreezes the extrusion for speed
Copy Constructor Stack Copies the stack, keyframes included, from the active rig to the rest of the selection
Toggle Delays Switches Delay constructors off and back on in the viewport
Repair Components Finds and fixes broken constructors
Update Toolkit Groups Brings groups in your file up to date with the installed version

Menus #

  • Shift+A > Ordimus adds a component.
  • File > Import > SVG as Structured Curves imports an SVG.
  • The Object menu also lists Extrude Curves, Group Rigs, Update Toolkit Groups, Repair Components and the Falloff helper operators.

Status bar and Info editor #

The status bar shows only the last message. A run can report several warnings: open an Info editor to read them all.

Falloffs and HelpersTroubleshooting / FAQ
Table of Contents
  • Add Component
  • SVG Rigs
  • Falloff Helpers
  • Helpers
  • Menus
  • Status bar and Info editor
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